It has a procedural workflow allowing flexibility, and before any new updates, it’s tested in-depth, which provides stable experience and use of the software.
CINEMA 4D STUDIO LIGHTS SOFTWARE
Is Cinema 4D worth the money?Ĭinema 4D is well known for being one of the best 3D software for the ease of operation within the user interface. What can I do with cinema 4D Lite?Ĭinema 4D Lite is a limited 3D tool that allows you view, build, and render 3D scenes in After Effects using with a Cinema 4D integration known as Cineware….Here are a few ways you can use Cinema 4D lite:Ĭreate Perfect Studio Lighting for Arnold, Octane, Redshift, and Physical Renderers. However, if you plan on using CINEMA 4D all the time – go with the billed annually option.
If you only need CINEMA 4D for a project it may be an idea to go for the monthly option. There are two main subscription options for CINEMA 4D – billed monthly – $94.00/mo or billed annually – $59.91/mo.
CINEMA 4D STUDIO LIGHTS HOW TO
How to transform Cinema 4D into a powerful light studio?.
It also has another problem: it's so contrary to the way we all experience the world every day (one very powerful infinite distance directional light source, atmospheric haze, ambient light / radiosity / global illumination, ambient occlusion ) that if you can make it work, it feels totally wrong and will make your animated piece feel very artificial, even if everything else is spot-on photoreal.Īs Raphael said in his excellent answer, if you've a decently fast machine, it's often far better to light exterior stuff, particularly animated stuff, with an HDRI environment image as the light source instead of a "sun" type directional light, and use Global Illumination for the rest. This is all done to get a super high resolution, high contrast, easily managed and relatable image in highly controlled circumstances - marketing, portraiture and so on.Īs you can imagine, this is not applicable to a moving subject, a moving tracking panning and dollying camera, and typical exterior lighting.ĭoesn't mean no-one does it, it's just insanely complicated to pull off. This sort of lighting setup is all managed by the relative angles of those lights to the camera, and the form of the subject, and the surface qualities of that subject determine how strong those lights are, how hard or soft the edges, and their relative intensities to one another. Three point lighting is used as the underlying basis for lighting designs in the studio for portraiture, and for table-top product shots, and in larger cove-type studios for shooting highly composed and controlled vehicle ads.ġ) a key light - the main casting light whose primary job is to illuminate the scene and the immediate secondary role is to help define forms through explicit directional shadow castingĢ) a fill light - typically almost directly opposing the Key in direction, the fill light is used to soften the shadows cast by the key, and provide a softer, more diffuse general illumination, so that even in the shadows cast by the key, the subject is still discernable.ģ) a rim light - this is almost always behind the subject or object relative to the camera, (or above) and often on the other side (left vs right) from the key light, and has a singular role: the creation of a highlight at the upper rim of the subject or object - no role in overall light, no role in shadow casting - it's basically there to "paint" a highlight.